![]() ![]() ![]() ![]() Even then, an IGPU is really only meant for the OS and for running the more mundane things on the system(display, video, basic 3D displays, etc). Which API it can use is only a measure of compatibility, not performance. Just cause an IGPU can handle the instruction set for an API (DX12), that isn't the same as being able to handle the work of actually rendering a polygon intensive scene at a decent resolution and speed. You know, lower resolution, turn off certain features to improve frame rate etc. Since UHD 630 can run directx 12 and MW 5 runs directx 11, I thought I may be able to run this game with limited graphics performance, but still play the game and have fun, and possibly adjust the graphics settings in the ini files to help with the graphics performance on my system. I have had success with other games, with sub par performance, but could still play them and have fun. I understand that the numbers are not a hard representation of what I can expect from my systems graphics. Originally posted by eezzee25:Thanks for the reply. ![]()
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